// JavaScript Document  resetGlobsL1.js


function resetGlobsXceptTxt()

       //alert( "resetGlobsL1  "+1)
{        		 
		 quanSet= "0"   // a flag => quan  has been selected. 
         itemSet = "0"   // a flag =>  item has been selected. 
		 Item = "0"
         subTotL1 = "0"
         d.entryf1.selectQuan.selectedIndex= "0";
		 d.entryf1.selectItem.selectedIndex="0"
//		 d.entryf1.selectPrm2.selectedIndex="0"
	     d.ImgL1C2.src= "images/kjcologo8463.jpg" 
		 //d.entryf1.txtL1C8.value  = " "
		  




// dbug = 0
    d=document
    wireFtColGauSet = "0"//flag => all 3 parameterselected flags are set. case 1110 & 1111 in checkinputs()

//	 quanPrm2ItemSet ="0"//flag => all 3 parameterselected flags are set. case 1110 & 1111 in checkinputs()
     wireFeet = "0"    	// a global carrying the currently selected quantity of feet for wire
     feetSet="0"   		// a flag => wire quan of feet has been selected. 
     quan = "0"			// a global carrying the currently selected quantity for items
     quanSet= "0"// a flag => quan  has been selected. 
	
	 colorSet = "0"   	// a flag =>  wire color has been selected.
	 wireColor = "0"
	 prm2Flag = "0" 	// a flag => item prm2 has been selected. Like color. 
							//No impact on price, which is set by item
	 gaugeSet = "0" 		// a flag => wiregauge has been selected 
	 wireGauge ="0"    	//set in gestxxxparams.js, read in checkinputs
     wirePrice = "0"		//set by gauge selection
   	 Item = "0"					
	 itemSet = "0" 	// a flag => item (parameter 1) has been selected used everywhere(40x)
	 selectedprice = "0"	//set in getxxxxparams.js
	
	 resetRQ = "0";  	// in submitReset.js
	// wireL1AText = "resetA" used only in downrev stuff??
//  alert("globals.js"+1)

	
    m = 0 ;              // for  partNumArrayIndex & pricearrayindex;
    j = 0 ;				//for quantity array index
  // in getXXXParams.js
   //  alert("globals.js"+2)
    newName = "Init2" 
    wireSKU = "Init3"
    cartWin = null;   // in viewcart.js & cartwin.js
    console = null;  // in debugconsole.js
  //alert("globals.js"+3)

}		
// end resetGlobsL1.js		
